Tamago
02-08-2004, 05:24 PM
Before you run your mouth on "repeat threads," I had to make a new one because the old one disappeared. I'll repost any of my Orc strategies from the previous thread upon request. But right now, I have a really nifty strategy to share. Your first hero will be Blademaster (BM), and your main units will be Wind Riders (WR). Comments and suggestions are welcome.
-Build Altar immediately, queue 2 peons; build Orc Burrow
-6/10: peon to gold, queue another
-7/10: peon to gold, queue another
-8/10: peon to wood, queue another
-9/10: peon build Voodoo Lounge; send to wood
-10/20: Altar and burrow should be complete. Create Blademaster; queue peons up to 18/20 to wood.
-18/20 Voodoo should be done a couple of seconds before BM pops out. Buy Scroll of Speed with Healing Salve and/or Clarity Potion. Tech to Stronghold when resources permit. Between teching, upgrade Piercing attack and get 3 more burrows to prepare for your army and for defensive measures. Harass the enemy base.*
-18/40: Stronghold should be complete around this time. Build two Beastiaries immediately and create a second hero. I recommend Shadow Hunter (SH) with Hex as his first skill and Healing as his second (max healing first, however).
-Build WR when Beastiaries are complete. Create at least 4, then tech to Fortress. Use them to creep with your BM and SH.
-Between now and Fortress level, upgrade to 2nd level Piercing. Get either Spirit Lodge or additional WR during this point.
-Fortress Level: build Tauren Totem immediately. Get at least 3, then research Pulverize. If you didn't build a Spirit Lodge, do so when resources permit. Upgrade armor to second level and either 3rd piercing or 1st melee attack.
-You should have at least 7 WR when your tauren start popping out. Creep all over the map, scout the enemy with your BM, and depending on what race, get the following spellcasters:
Human: Spirit Walkers (ALL of their spells work wonders against humans, especially Disenchant against those annoying sorceress).
Orc: Shamans (bloodlust and lightning shield) or Witch Doctors (healing and stun)
Night Elf: Witch Doctors (healing and stun) or Spirit Walkers (all of their spells)
Undead: Any will work
-Creep all over the map, then prepare to attack/counter-attack**
Tactics===========================================
*Take your BM to the enemy base. If their hero is heading for your base, track it down and make an attempt to kill it. At the very least, their hero will be worn down and either forced to retreat or die and become resurrected. You should then return/stay in your base and heal, then prepare to harass.
However, if you do not encounter their hero en route, depending on what race, you should do the following:
Human: Wind Walk (WW) and slice up any peasants you see. Keep an eye on your position, however, because you could trap yourself inside their town, especially if they get militia. Save a WW to escape or use scroll of speed if you're low on mana. Rinse and repeat, so you can slow down their economy and prevent countermeasures.
Orc: Probably the easiest base to harass, if they go for any other hero than a BM. Hit the peon lines and WW when they head for the burrows, then hit any other spare peons. Kill their hero if you get the chance. If they have a Tauren Chief or BM, avoid head-on confrontations (for now).
Night Elf: For some reason, every NE I encounter refuses to detonate their wisps when I attack them. Why? Because that's what I WANT them to do! ^^ Instead of detonating to kill off your WW, they'll most likely send them to the Moon Wells for healing. If that happens, either attack other wisps or, if you think you can get away with it, hit their gold mine. WW or use Scroll of Speed to get away once their reinforcements arrive.
Undead: Probably the least effective strategy to use against them, since they're cheap as hell anyways (they have EVERY possible counter against Orcs). But if you feel lucky, here's what you do: harass the outer ringe of their base (typically they have cold towers, so attacking their gold mine is pretty risky), or hit their ghouls. Or, if opportunity presents itself, attack their hero. Most UD players get Death Knights as their first hero (especially against Orcs), so let your BM tear him up with WW. If they go for Crypt Lord or Dreadlord, be very careful, cuz Sleep and Impale is a bitch.
**If it's impossible for you to get Tauren up to this point, get Grunts as an alternative. Typically you'd want to creep and play defensive until you get Tauren. Once you have melee and encounter the enemy, ignore all other units and go for their anti-air and spell casters. Focus fire with your WR, WW and attack with your BM, walk over them with your melee, and heal and hex with your SH. After your annihilate their AA and casters, finish off what's left (piss them off by hexing their hero into a crab/seal/pig and make shish-kabob out of him ^^)
===========================================
-Build Altar immediately, queue 2 peons; build Orc Burrow
-6/10: peon to gold, queue another
-7/10: peon to gold, queue another
-8/10: peon to wood, queue another
-9/10: peon build Voodoo Lounge; send to wood
-10/20: Altar and burrow should be complete. Create Blademaster; queue peons up to 18/20 to wood.
-18/20 Voodoo should be done a couple of seconds before BM pops out. Buy Scroll of Speed with Healing Salve and/or Clarity Potion. Tech to Stronghold when resources permit. Between teching, upgrade Piercing attack and get 3 more burrows to prepare for your army and for defensive measures. Harass the enemy base.*
-18/40: Stronghold should be complete around this time. Build two Beastiaries immediately and create a second hero. I recommend Shadow Hunter (SH) with Hex as his first skill and Healing as his second (max healing first, however).
-Build WR when Beastiaries are complete. Create at least 4, then tech to Fortress. Use them to creep with your BM and SH.
-Between now and Fortress level, upgrade to 2nd level Piercing. Get either Spirit Lodge or additional WR during this point.
-Fortress Level: build Tauren Totem immediately. Get at least 3, then research Pulverize. If you didn't build a Spirit Lodge, do so when resources permit. Upgrade armor to second level and either 3rd piercing or 1st melee attack.
-You should have at least 7 WR when your tauren start popping out. Creep all over the map, scout the enemy with your BM, and depending on what race, get the following spellcasters:
Human: Spirit Walkers (ALL of their spells work wonders against humans, especially Disenchant against those annoying sorceress).
Orc: Shamans (bloodlust and lightning shield) or Witch Doctors (healing and stun)
Night Elf: Witch Doctors (healing and stun) or Spirit Walkers (all of their spells)
Undead: Any will work
-Creep all over the map, then prepare to attack/counter-attack**
Tactics===========================================
*Take your BM to the enemy base. If their hero is heading for your base, track it down and make an attempt to kill it. At the very least, their hero will be worn down and either forced to retreat or die and become resurrected. You should then return/stay in your base and heal, then prepare to harass.
However, if you do not encounter their hero en route, depending on what race, you should do the following:
Human: Wind Walk (WW) and slice up any peasants you see. Keep an eye on your position, however, because you could trap yourself inside their town, especially if they get militia. Save a WW to escape or use scroll of speed if you're low on mana. Rinse and repeat, so you can slow down their economy and prevent countermeasures.
Orc: Probably the easiest base to harass, if they go for any other hero than a BM. Hit the peon lines and WW when they head for the burrows, then hit any other spare peons. Kill their hero if you get the chance. If they have a Tauren Chief or BM, avoid head-on confrontations (for now).
Night Elf: For some reason, every NE I encounter refuses to detonate their wisps when I attack them. Why? Because that's what I WANT them to do! ^^ Instead of detonating to kill off your WW, they'll most likely send them to the Moon Wells for healing. If that happens, either attack other wisps or, if you think you can get away with it, hit their gold mine. WW or use Scroll of Speed to get away once their reinforcements arrive.
Undead: Probably the least effective strategy to use against them, since they're cheap as hell anyways (they have EVERY possible counter against Orcs). But if you feel lucky, here's what you do: harass the outer ringe of their base (typically they have cold towers, so attacking their gold mine is pretty risky), or hit their ghouls. Or, if opportunity presents itself, attack their hero. Most UD players get Death Knights as their first hero (especially against Orcs), so let your BM tear him up with WW. If they go for Crypt Lord or Dreadlord, be very careful, cuz Sleep and Impale is a bitch.
**If it's impossible for you to get Tauren up to this point, get Grunts as an alternative. Typically you'd want to creep and play defensive until you get Tauren. Once you have melee and encounter the enemy, ignore all other units and go for their anti-air and spell casters. Focus fire with your WR, WW and attack with your BM, walk over them with your melee, and heal and hex with your SH. After your annihilate their AA and casters, finish off what's left (piss them off by hexing their hero into a crab/seal/pig and make shish-kabob out of him ^^)
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